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hD-Web Forum » ¨˜”°º• » Downloads « •º°”˜¨ » Jocuri » Jocuri PSP (Cine Vrea Jocuri de PSP?)
Jocuri PSP
vreti sa postez jocuri de PSP?
1.DA[ 5 ][83.33%]
2.NU[ 1 ][16.67%]
Answers total: 6
Phill222Date: Friday, 2008-11-28, 5:07 Pm | Message # 1
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Deci cine vrea jocuri de PSP?

Added (2008-11-28, 7:07 Pm)
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haideti cine vrea???


blah
 
GabryelDate: Friday, 2008-11-28, 8:27 Pm | Message # 2
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PSP ? confused
 
sennyorDate: Saturday, 2008-11-29, 0:31 Am | Message # 3
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Quote (Gabryel)
PSP ?

haha lol nu stie ce ii ala PSP haha lol
Uyte ce inseamna PSP = PlayStation Portable...ii un fel de consola digitala... cum is alea cu tetris de jukau parintii nostri akum Zeci de ani...numa ca astea is colore si au mai multe jocuri!!! Neam modernizat fratilor....










 
Phill222Date: Saturday, 2008-11-29, 9:07 Am | Message # 4
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dry moama km sa nu stie c inseamna PSP tu nu ai vazut niciodata o reclama sau asa cv?

blah
 
GabryelDate: Monday, 2008-12-01, 8:00 Am | Message # 5
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stiam mah angry ce inseamna PSP
am zis eu ca nu stiu ce inseamna? dry
logic ca vrem... ma rog cine are PSP vrea...
iar cn nu are... nu ii pasa.

Added (2008-12-01, 9:59 Am)
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doar ca nu avea rost intrebarea

Added (2008-12-01, 10:00 Am)
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ensteinilor angry

 
Kill3ruDate: Monday, 2008-12-01, 8:02 Am | Message # 6
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Rapidshare:

Pass:

Code
irfree.com


 
Kill3ruDate: Monday, 2008-12-01, 8:03 Am | Message # 7
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Burnout Dominator

Publisher: Electronic Arts
Developer: Criterion Games
Genre: Racing
Release Date: Mar 6, 2007
Language: English
Type: .CSO
Size: 149 MB

Description:

The Burnout series has added and subtracted plenty of features over the past few years by continually adjusting and refining its hard-driving formula from iteration to iteration. Burnout Dominator isn't a proper sequel for the series, because Burnout 5 is currently in development for the PlayStation 3 and Xbox 360. Instead, Burnout Dominator takes bits and pieces of the driving mechanics and features from the past Burnout games and brings them together in a new way. The result is a slightly more skill-based racing game than the more combative approach taken in the last couple of games in the series, but the changes are slight enough that anyone looking for a high-speed racing game should find Burnout Dominator enjoyable.
The key to the Burnout series has always revolved around driving dangerously. When you drive on the wrong side of the road, catch air, narrowly miss traffic, or bash into another racer, you earn boost. The boost meter in Dominator is more like the boost features from Burnout 2. Rather than growing or shrinking, depending on how many other cars you take out, the boost meter has a set length. When you fill up the meter entirely, it turns blue, indicating that you're ready to supercharge. The goal at this point is to hit boost and hold it down until it's all gone. That's called a burnout. On top of that, when you're supercharging, driving dangerously fills up a secondary meter that governs how much boost you get when your burnout is completed. If you can fill that second meter, you refill entirely and continue your supercharge in what's called a burnout chain. By chaining burnouts together, you can effectively boost your way around the track at top speed. This gets tricky because you'll have to execute some risky maneuvers to keep your chain going, and you'll be doing all of that at top speed. It's an effective system that really gets the risk-versus-reward-style gameplay moving, regardless of the event.

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Kill3ruDate: Monday, 2008-12-01, 8:03 Am | Message # 8
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Burnout Legends

Publisher: EA Games
Developer: Criterion Games
Genre: Racing
Release Date: Sep 13, 2005
Language: MULTI
Type: .CSO
Size: 132 MB

Description:

Driving games happen to be the genre the PSP is wealthiest in, but that didn't stop EA and developer Criterion's Burnout Legends from coming in and smoking the competition. Burnout Legends is almost like something of a greatest hits collection, combining gameplay elements with cars and tracks from the first three console Burnout games to form a package that actually feels pretty original and unique on its own merits. Apart from that, though, Legends simply makes fantastic use of the PSP technology, providing a profoundly impressive audiovisual experience and fast, frantic racing, both of which easily rank with the best the platform has to offer.
Racing in Burnout is a high-speed, crash-filled affair. Your main controls are gas, brake, and boost. Boost is integral to your racing, as the opponent-racer artificial intelligence keeps it tight pretty much at all times. You earn boost by basically driving like a maniac, steering into oncoming traffic, nearly missing random cars, and, of course, knocking your opponents around like you own the place, ultimately hoping to take them out entirely. Burnout is all about the act of breaking cars in the most spectacular ways possible, especially those of your opponents. And Legends gets this aspect down pat with extremely satisfying crashes across the board. You won't see quite the level of crash detail on the PSP that you would in the console games (most notably, particle effects and explosions have been toned down), but even still, the wrecks are pretty fantastic. Cars deform, sparks fly, and given the right circumstances, broken husks of vehicles will fly through the air in incredibly satisfying ways.

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Kill3ruDate: Monday, 2008-12-01, 8:04 Am | Message # 9
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Carol Vorderman's Sudoku

Publisher: Eidos Interactive
Developer: Empire Interactive
Genre: Logic
Release Date: Mar 6, 2007
Language: English
Type: .CSO
Size: 371 MB

Description:

Join Carol Vorderman as she teaches you the wonders of sudoku.

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Kill3ruDate: Monday, 2008-12-01, 8:04 Am | Message # 10
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Coded Arms

Publisher: Konami
Developer: Konami
Genre: Sci-Fi Adventure
Release Date: Jul 6, 2005
Language: English
Type: .ISO
Size: 175 MB

Description:

Konami's Coded Arms has the distinction of being the very first first-person shooter developed for the PSP. Unfortunately, that's where its level of distinction starts and stops. In Coded Arms, Konami has created a shooter so rooted in old-school-shooter design that it feels like a relic from too many years ago. You'll find yourself wandering through randomly generated corridor after randomly generated room, blasting merely competent robots and insects with a scattershot collection of weapons. The control scheme works, but it takes more time getting used to than may actually be worth your time. And the included multiplayer is made less fun by the game's lousy collection of maps. While you might be able to forgive some of Coded Arms' problems simply for the fact that it's the first game of its kind on the system, this kind of forgiveness can only take a game so far, and in this case, it's not quite far enough.
If there's one big question mark that Coded Arms manages to do away with, it's whether or not the PSP can do FPS controls. After all, the genre is at its best when played with a keyboard and mouse (and, to a lesser degree, two analog sticks), so how would the PSP's controls handle a game of this type? As Coded Arms demonstrates, the PSP can most definitely do a controllable FPS, but it takes a bit of doing. For starters, Coded Arms' default control scheme is complete trash. It relegates your look movements to the four face buttons and assigns movement controls to the analog stick, effectively robbing you of any degree of proper aiming. Thankfully, there are three other control schemes, and you are openly invited to try out each scheme right at the beginning of the required tutorial level. We found the most usable one to be the scheme that might seem the most counterintuitive from the outset: the one that gave look controls to the analog stick and movement controls to the face buttons. It's basically a left-handed person's FPS scheme, and while righties might balk at it initially, they'll be able to adjust without too much duress. Also, the targeting reticle will magnetize itself to a nearby foe (provided they don't jump around too much), which seems to make up for any jitteriness that one might experience trying to get used to the aiming mechanics. It works to a degree, but it's more of a helpful guide than an automatic lock, so don't expect the game to just auto-lock to everything.

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